I have been working with Mike over at PCMicro.com on trying to get DOS games to display ok under PETSCII on Synchronet.
After many test and
configurations where we used NetFoss, Doorway or just Synchronets Fossil (which turns out to be the best bet) there are still screen codes being passed to the PETSCII
user making the games unplayable. We tested with Frotz, .com games etc..
After all this testing the past week plus, Mike said "Your best bet would probably be to contact Deuce and see if he would add an option to Syncterm to allow it to convert ANSI codes to PETSCII codes when it's in PETSCII mode."
I guess my question is could this be done in Synchronet being it is already converting other ANSI to PETSCII?
I know myself and Bucko would be big
users of this to allow Commodore users the ability to enjoy DOS games on Synchronet using a Commodore!
If you would like to see our back and fourth emails and screen captures isolating the cause and effects I can forward them on to you.
Re: PETSCII w/DOS doors
By: Shane O'Neill to digital man on Tue Jul 27 2021 12:33 pm
I have been working with Mike over at PCMicro.com on trying to get DOS games to display ok under PETSCII on Synchronet.
It seems strange that you'd go to Mike for Synchronet support. This is the place to ask for Synchronet support questions.
Re: PETSCII w/DOS doors
By: Digital Man to Shane O'Neill on Tue Jul 27 2021 03:27 pm
Re: PETSCII w/DOS doors
By: Shane O'Neill to digital man on Tue Jul 27 2021 12:33 pm
I have been working with Mike over at PCMicro.com on trying to get DOS games to display ok under PETSCII on Synchronet.
It seems strange that you'd go to Mike for Synchronet support. This is the place to ask for Synchronet support questions.
mike ehlert owns doorway
Re: PETSCII w/DOS doors
By: MRO to Digital Man on Tue Jul 27 2021 09:22 pm
Re: PETSCII w/DOS doors
By: Digital Man to Shane O'Neill on Tue Jul 27 2021 03:27 pm
Re: PETSCII w/DOS doors
By: Shane O'Neill to digital man on Tue Jul 27 2021 12:33 pm
I have been working with Mike over at PCMicro.com on trying to
get
DOS games to display ok under PETSCII on Synchronet.
It seems strange that you'd go to Mike for Synchronet support. This
is
the place to ask for Synchronet support questions.
mike ehlert owns doorway
Yup, aware of that. Thankfully, we have a free, native 32-bit
alternative:
cioxtrn.exe
Re: PETSCII w/DOS doors
By: Digital Man to MRO on Tue Jul 27 2021 11:25 pm
Re: PETSCII w/DOS doors
By: MRO to Digital Man on Tue Jul 27 2021 09:22 pm
Re: PETSCII w/DOS doors
By: Digital Man to Shane O'Neill on Tue Jul 27 2021 03:27 pm
Re: PETSCII w/DOS doors
By: Shane O'Neill to digital man on Tue Jul 27 2021 12:33 pm
I have been working with Mike over at PCMicro.com on trying to
get
DOS games to display ok under PETSCII on Synchronet.
It seems strange that you'd go to Mike for Synchronet support. This
is
the place to ask for Synchronet support questions.
mike ehlert owns doorway
Yup, aware of that. Thankfully, we have a free, native 32-bit
alternative:
cioxtrn.exe
that's why he went to pcm. because he's using doorway. doorway works fine and is VERY feature rich.
not sure about cioxtrn.
cioxtrn.exe
that's why he went to pcm. because he's using doorway. doorway works fine and is VERY feature rich.
It's also a 16-bit DOS program and non-free.
It's a 32-bit Windows program and free and open source. That said, I don't think it really solves the ANSI->PETSCII issue that the OP was asking about anyway.
I have been working with Mike over at PCMicro.com on trying to get DOS games to display ok under PETSCII on Synchronet. After many test andMany, Many moons ago, I wrote a door kit in pascal, and had some
already converting other ANSI to PETSCII? I know myself and Bucko would be big users of this to allow Commodore users the ability to enjoy DOS games on Synchronet using a Commodore!
Many, Many moons ago, I wrote a door kit in pascal, and had some commodore users test it out... you see, not only did it convert colors
to petscii, but it also converted line drawing characters to Commodore Line Drawing Charracters. Sadly, that code is long gone, but I can remember folks telling me that everyone told them it was impossible, and they would just say "But I saw it with my own eyes from my Commodore 64!
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